This is a PDF from a video Felik’s made for his channel, CubeSkiils. This is the source of the. For people who love any sort of geometric puzzles, including but not limited to: Rubik’s Cubes (and any size/design variants), the Square 1, the. Hey guys, so I’ve been watching many advanced F2L tutorials, and I didn’t want to keep going back to the video to find a specific case they.

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This method is not for beginners. If you’re comfortable with all of the algorithms in the layer by layer method and want to become faster then this method can help you acheive solve times of under 20 seconds. The key idea of the CFOP method is to combine the steps of the layer by layer method into fewer steps, decreasing the amount of moves requred to solve it.

The top speedcubers in the world use some variant of the CFOP method.

The cross is the hardest part to write tutorials for because it’s mostly intuitive. Following strictly the begginer method for the cross will greatly slow down your solve time. Practice the cross using the begginer method. Pay attention to what the algorithms are doing and try to solve the cross without advahced the method. Solving the cube from the bottom makes transitioning from cross to F2L faster because you dont have to spend time rotating the cube after finishing the cross.

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Before making any moves on the cube look for all four of the cross edges. Imagine where they go and how you can solve each edge.

With practice you will be able to solve multiple cross edges at the same time. From any scrambled cube you can solve the cross with a maximum of c2l moves.

Planning out your cross before solving can significantly increase solve times. In the beginner method we solved the corner pieces and then solved the middle edge pieces.

First Two Layers

This is done by pairing up the matching pieces and then inserting them into the corner slot. I suggest practicing the intuitive F2L method first.

Once comfortable with that, move onto studying Advanced F2L algorithms. F2L is solved with the cross on the bottom.

F2L Algorithms Page

If you solve the cross on top then rotate the cube so the cross is on the bottom. The main idea with F2L is to solve the corner and edge piece in the bottom right slot. Once the two pieces are on the top they will either be together or separate. If they are together but not matching then the pair needs to be broken up and reassembled.

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There are only 12 cases you need to worry about. With some practice all of these cases can be done intuitively.

Two look OLL first solves the cross on the last layer, and then orients the corners. This reduces the amount of OLL algorithms required to memorize from 57 to 7.

The cube is aevanced by permuting the pieces on the last layer so they are all in the right spot. Cross Sovling the four edge pieces on the first side. F2L Simultaneously solving the first two layers. OLL Orienting all of the pieces on the last layer.

PLL Permuting all of the pices on the last layer.

Matching Pair Ready advancex be inserted. Unmatching Pair Needs to be broken up before making a matching pair. Separated Pair Needs to be matched together before inserting. U’ R U’ R’.